Flight Tips – First Flight with FPV Gimbal

This is a set of tips and recommendations for trying out a head tracking gimbal for the first time.

  • Before actually flying with it I suggest going into the simulator and messing around with different camera angles including negative camera angle. Other than this simulator none currently support head tracking, but Liftoff (and probably others) allows you to bind a key or switch to ‘increase camera angle’ and ‘decrease camera angle’, it will be helpful to be comfortable in a wide range of camera angles before actually getting in the air.
  • I recommend setting up the gimbal to have a conservative range of motion, at least for your first flights. You can simply and quickly adjust range of motion via the ‘weight’ on the servo channel in your transmitter, I would start off with having around 20 degrees positive to 20 degrees negative and then once you are comfortable start increasing range of motion. This should help you to not crash while learning.
  • As described in ‘Adding a Head Tracker to Your Setup‘, I recommend having a switch set up to change control of the channel from the head tracker to a slider on the transmitter.
  • Once you are ready to try head tracking, “Center” the head tracker at about 10 degrees downwards so that you can reach both ends of the travel comfortably and reliably. Also get familiar with where the ends of the travel are in your neck’s range of motion before you take off.
  • Focus on keeping your head up, its a normal FPV drone if you just keep your head up, and fly to a safe location with plenty of room, then start trying to look down.
  • The first time you tilt your head down in the air, your first instinct will be to pitch the drone back to level out the camera DONT DO THIS as you will rocket backwards, trust that your drone hasn’t changed pitch.
  • Make sure you are very comfortable and familiar with your rates before trying in acro, it is important to be able to predict what your stick inputs will do. Your head position is a point of reference to camera angle, but it is also helpful to just have confidence in how stick inputs will affect the drone.

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